Moving the CameraThe cameras are pool objects in the Camera Pool. A camera can be moved to different locations and pointed in different directions.This information can be edited in the pool, but the position and direction are easier to change in the 3D window - read about the left side tool buttons above. There is one camera mode that cannot be accessed in the menu on the left side (Camera Pivot). This can only be changed in the window settings.Camera Pivot is a lot like camera orbit - the difference is that the camera pivots around the point touched in the window instead of always around the center of the 3D space. A scroll wheel on a mouse moves the camera closer to or away from the location of the pointer.Editing the camera in the pool allows changing the camera mode and type. Read more in the camera pool topic (link above).Moving the FixturesThe fixtures position and rotation can be set in the patch or live patch. But they can also be positioned live in the 3D window.Read more about this in the Position Fixtures in the 3D Space topic.Window SettingsThe settings can be opened by tapping the MA logo in the upper left corner of the 3D window.This opens a settings pop-up. In this pop-up, there are three tabs called Rendering, Misc, and Label.Rendering SettingsThe rendering settings are about light levels, colors, and rendering quality.