Fill out all the desired fields in the right column to insert fixturesAll the fields in the right column can be filled with information. The required fields have a value suggestion. These can be edited to suit the needs. All the information can also be edited afterward in the patch menu. The area on the right side adapts to help filling out the selected field.Accept the suggestion values, or edit them to suit the needs.Tap Apply to add the fixtures.Each fixture is now represented by a row in the patch menu. Read below for an explanation of each column in the patch menu and also detailed information about changing some of the values.Short Explanation of Each Column in the Patch MenuThe patch menu has a lot of columns. This is a short explanation of each. Remember that the patch menu has a condensed and full mode. Select Full to see all the columns.FID:This is the Fixture ID of the fixture. Read more in the Assign an ID to fixtures below.IDType:This is the ID Type of the fixture. Read more in the Assign an ID to fixtures below.CID:This is the fixtures CID. Read more in the Assign an ID to fixtures below.Name:This is the name of the fixture. If there are sub-fixtures, then there is a right pointed arrow that can be tapped to unfold the sub-fixtures.FixtureType:This is the name of the selected fixture type.Mode:This is the mode of the selected fixture.Patch:This is the first DMX address of the fixture. Read more in the Assign DMX address to fixtures below.Layer:Fixtures can be organized in Layers. This is the layer information for the fixture. Read more in the Classes and Layers topic.Class:Fixtures can be organized in Classes. This is the class information for the fixture. Read more in the Classes and Layers topic.Pan DMX Invert:The Pan DMX output can be inverted by editing this field. This can be useful depending on how the fixtures are mounted.Tilt DMX Invert:The Pan DMX output can be inverted by editing this field. This can be useful depending on how the fixtures are mounted.Pan Enc Invert:Pan can be inverted for the encoder rotation by editing this field. This can be useful depending on how the fixtures are mounted.Tilt Enc Invert:Tilt can be inverted for the encoder rotation by editing this field. This can be useful depending on how the fixtures are mounted.Pos X:The is the fixtures position on the X-axis in the 3D window.Pos Y:The is the fixtures position on the Y-axis in the 3D window.Pos Z:The is the fixtures position on the Z-axis in the 3D window.Rot X:Is the rotation of the fixture on the X-axis in the 3D window.Rot Y:Is the rotation of the fixture on the Y-axis in the 3D window.Rot Z:Is the rotation of the fixture on the Z-axis in the 3D window.Scale X:This can be used to scale the fixture/object on the X-axis in the 3D window. The scale value is a factor where 1 is the default. A higher number makes the object bigger. A smaller number makes it smaller.Scale Y:This can be used to scale the fixture/object on the Y-axis in the 3D window. The scale value is a factor where 1 is the default. A higher number makes the object bigger. A smaller number makes it smaller.Scale Z:This can be used to scale the fixture/object on the Z-axis in the 3D window. The scale value is a factor where 1 is the default. A higher number makes the object bigger. A smaller number makes it smaller.Gel Color:Here a color can be defined that will be added to the output from the fixture. It is useful for adding gels to conventional fixtures. This is visualized in the console and 3D window.Gel:This column is not implemented.Beam Angle:Here a beam angle can be defined for the fixture. This is useful for conventional fixtures where different angles might be needed. This is visualized in the 3D window.Cast Shadow:Each fixture cast a show or not. Turning this on makes the 3D look more real world, but it also increases the calculations need for the 3D visualization.Ray Traceable:Turning this to Yes makes the fixtures or 3D objects something that can be selected or picked using the follow function in the 3D window.3D Selectable:This is a Yes or No (text is hidden) field. Yes means that the fixture can be selected using the selection tool in the 3D window. It can bee useful to turn this off (No option) for stage elements that do not need to be controlled.3D Visible:This is a Yes or No (text is hidden) field. Yes means that it is shown in the 3D window.Master React:There are three options to this setting: None, Group, and Grand. This defines if the intensity is affected by a master. If Grand is selected, then group masters are also affecting the fixture. If Group is selected then they are not affected by the grandmaster. None makes the fixture ignore both groups and grandmasters.Appearance:An appearance can be assigned to the fixture.