The universe pool displays all the 1024 universes that the system can handle.The pool is a window created like any other window. Learn how in the Add Windows topic.DMX universe poolEach pool object is a DMX universe.The universes can be labeled to help keep a better overview.The pool object shows some information about the universe.There is a colored bar at the top of the pool object. This is green if the universe is requested and granted. It flashes bright green when the DMX data is being output. It is red if it is requested but not granted.If a universe is assigned to a DMX port, then there is a small port icon. This can have different colors depending on the port is set to output (green), input (orange) or if it is output with RDM enabled (cyan).There are black indicators to show if the universe is output using sACN (a small "S") or Art-Net (a small "A"). These flashes green when the DMX output values are updated. See universe 3 and 4 in the example image above.There are also indicators to show if DMX data is merged into the universe from Art-Net or sACN. This is indicated with an orange test: Art-Net In and sACN In. This is a dark orange text to show the assignment. It flashes orange when there is an incoming signal. See universe 5 and 6 in the example image above.Read the topics in the DMX In and Out section to learn how to set up the DMX ports and how to set up Art-Net and sACN.Moving a universe in the pool also changes the universe for the fixtures patch in the universe.A universe can be selected by tapping it in the pool or using the Select keyword together with the DMXuniverse keyword. The DMX Sheet can be set up to only show the selected universe in the sheet settings - using the universe setting.